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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSection
- UObject::PostDuplicate()
- UMovieSceneSection::PostDuplicate()
- UMovieSceneEventSectionBase::PostDuplicate()
- UMovieScene3DTransformSection::PostDuplicate()
- UMovieSceneControlRigParameterSection::PostDuplicate()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSection.h |
Include | #include "MovieSceneSection.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSection.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.