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Used to cache mapping between custom primitive data indices and found material parameters using those indices. This is used for nicer display names on channels animating those parameters.
| Name | FCustomPrimitiveDataMaterialParametersData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCustomPrimitiveDataTrack.h |
| Include Path | #include "Tracks/MovieSceneCustomPrimitiveDataTrack.h" |
Syntax
struct FCustomPrimitiveDataMaterialParametersData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialAsset | TWeakObjectPtr< UMaterialInterface > | Tracks/MovieSceneCustomPrimitiveDataTrack.h | ||
| MaterialInfo | FComponentMaterialInfo | Tracks/MovieSceneCustomPrimitiveDataTrack.h | ||
| MaterialParameterType | EMaterialParameterType | Tracks/MovieSceneCustomPrimitiveDataTrack.h | ||
| ParameterInfo | FMaterialParameterInfo | Tracks/MovieSceneCustomPrimitiveDataTrack.h |