Navigation
API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
Include | #include "MaterialTypes.h" |
Syntax
enum EMaterialParameterType
{
Scalar = 0u,
Vector,
DoubleVector,
Texture,
TextureCollection,
Font,
RuntimeVirtualTexture,
SparseVolumeTexture,
StaticSwitch,
NumRuntime,
StaticComponentMask = NumRuntime,
Num,
None = 0xff,
}
Values
Name | Description |
---|---|
Scalar | |
Vector | |
DoubleVector | |
Texture | |
TextureCollection | |
Font | |
RuntimeVirtualTexture | |
SparseVolumeTexture | |
StaticSwitch | |
NumRuntime | |
StaticComponentMask | TODO - Would be nice to make static parameter values editor-only, but will save that for a future-refactor. |
Num | |
None |