Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks
Contains what is necessary to uniquely identify a material on a component, whether that be an indexed material, one with a slot name, or an overlay material.
| Name | FComponentMaterialInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneMaterialTrack.h |
| Include Path | #include "Tracks/MovieSceneMaterialTrack.h" |
Syntax
USTRUCT (BlueprintType )
struct FComponentMaterialInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialSlotIndex | int32 | Tracks/MovieSceneMaterialTrack.h |
|
|
| MaterialSlotName | FName | Tracks/MovieSceneMaterialTrack.h |
|
|
| MaterialType | EComponentMaterialType | Tracks/MovieSceneMaterialTrack.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Tracks/MovieSceneMaterialTrack.h |