Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FMaterialParameterInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialParameters.h |
| Include Path | #include "Materials/MaterialParameters.h" |
Syntax
USTRUCT (BlueprintType )
struct FMaterialParameterInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialParameterInfo
(
const FMemoryImageMaterialParameterInfo& Rhs |
Materials/MaterialParameters.h | ||
FMaterialParameterInfo
(
const TCHAR* InName, |
Materials/MaterialParameters.h | ||
FMaterialParameterInfo
(
FName InName, |
Materials/MaterialParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Association | TEnumAsByte< EMaterialParameterAssociation > | Whether this is a global parameter, or part of a layer or blend | Materials/MaterialParameters.h |
|
| Index | int32 | Layer or blend index this parameter is part of. INDEX_NONE for global parameters. | Materials/MaterialParameters.h |
|
| Name | FName | Materials/MaterialParameters.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
FShaderKeyGenerator& KeyGen |
Materials/MaterialParameters.h | ||
void AppendString
(
FString& Out |
Materials/MaterialParameters.h | ||
bool RemapLayerIndex
(
TArrayView< const int32 > IndexRemap, |
Materials/MaterialParameters.h | ||
FString ToString() |
Materials/MaterialParameters.h |