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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EvaluateChannel
(
const FMovieSceneCameraShakeSourceTriggerChannel* InChannel, |
Channels/MovieSceneCameraShakeSourceTriggerChannel.h | ||
bool EvaluateChannel
(
const FMovieSceneEventChannel* InChannel, |
Channels/MovieSceneEventChannel.h | ||
bool EvaluateChannel
(
const FMovieSceneStringChannel* InChannel, |
Channels/MovieSceneStringChannel.h | ||
bool EvaluateChannel
(
const FMovieSceneTextChannel* InChannel, |
Channels/MovieSceneTextChannel.h | ||
bool EvaluateChannel
(
const FMovieSceneActorReferenceData* InChannel, |
Sections/MovieSceneActorReferenceSection.h | ||
bool EvaluateChannel
(
const FMovieSceneEventSectionData* InChannel, |
Stub out unnecessary functions | Sections/MovieSceneEventSection.h | |
bool EvaluateChannel
(
const FMovieSceneParticleChannel* InChannel, |
Sections/MovieSceneParticleSection.h | ||
bool EvaluateChannel
(
const UMovieSceneSection* InSection, |
Channels/MovieSceneDoublePerlinNoiseChannel.h | ||
bool EvaluateChannel
(
const UMovieSceneSection* InSection, |
Channels/MovieSceneFloatPerlinNoiseChannel.h |
EvaluateChannel(const FMovieSceneCameraShakeSourceTriggerChannel *, FFrameTime, FMovieSceneCameraShakeSourceTrigger &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneCameraShakeSourceTriggerChannel.h |
| Include Path | #include "Channels/MovieSceneCameraShakeSourceTriggerChannel.h" |
bool EvaluateChannel
(
const FMovieSceneCameraShakeSourceTriggerChannel * InChannel,
FFrameTime InTime,
FMovieSceneCameraShakeSourceTrigger & OutValue
)
EvaluateChannel(const FMovieSceneEventChannel *, FFrameTime, FMovieSceneEvent &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneEventChannel.h |
| Include Path | #include "Channels/MovieSceneEventChannel.h" |
bool EvaluateChannel
(
const FMovieSceneEventChannel * InChannel,
FFrameTime InTime,
FMovieSceneEvent & OutValue
)
EvaluateChannel(const FMovieSceneStringChannel *, FFrameTime, FString &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneStringChannel.h |
| Include Path | #include "Channels/MovieSceneStringChannel.h" |
bool EvaluateChannel
(
const FMovieSceneStringChannel * InChannel,
FFrameTime InTime,
FString & OutValue
)
EvaluateChannel(const FMovieSceneTextChannel *, FFrameTime, FText &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneTextChannel.h |
| Include Path | #include "Channels/MovieSceneTextChannel.h" |
bool EvaluateChannel
(
const FMovieSceneTextChannel * InChannel,
FFrameTime InTime,
FText & OutValue
)
EvaluateChannel(const FMovieSceneActorReferenceData *, FFrameTime, FMovieSceneActorReferenceKey &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneActorReferenceSection.h |
| Include Path | #include "Sections/MovieSceneActorReferenceSection.h" |
bool EvaluateChannel
(
const FMovieSceneActorReferenceData * InChannel,
FFrameTime InTime,
FMovieSceneActorReferenceKey & OutValue
)
EvaluateChannel(const FMovieSceneEventSectionData *, FFrameTime, FEventPayload &)
Description
Stub out unnecessary functions
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventSection.h |
| Include Path | #include "Sections/MovieSceneEventSection.h" |
bool EvaluateChannel
(
const FMovieSceneEventSectionData * InChannel,
FFrameTime InTime,
FEventPayload & OutValue
)
EvaluateChannel(const FMovieSceneParticleChannel *, FFrameTime, EParticleKey &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneParticleSection.h |
| Include Path | #include "Sections/MovieSceneParticleSection.h" |
bool EvaluateChannel
(
const FMovieSceneParticleChannel * InChannel,
FFrameTime InTime,
EParticleKey & OutValue
)
EvaluateChannel(const UMovieSceneSection , const FMovieSceneDoublePerlinNoiseChannel , FFrameTime, double &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneDoublePerlinNoiseChannel.h |
| Include Path | #include "Channels/MovieSceneDoublePerlinNoiseChannel.h" |
bool EvaluateChannel
(
const UMovieSceneSection * InSection,
const FMovieSceneDoublePerlinNoiseChannel * InChannel,
FFrameTime InTime,
double & OutValue
)
EvaluateChannel(const UMovieSceneSection , const FMovieSceneFloatPerlinNoiseChannel , FFrameTime, float &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneFloatPerlinNoiseChannel.h |
| Include Path | #include "Channels/MovieSceneFloatPerlinNoiseChannel.h" |
bool EvaluateChannel
(
const UMovieSceneSection * InSection,
const FMovieSceneFloatPerlinNoiseChannel * InChannel,
FFrameTime InTime,
float & OutValue
)