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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > UMovieSceneCaptureProtocolBase
- UMovieSceneCaptureProtocolBase::HasFinishedProcessingImpl()
- UAjaFrameGrabberProtocol::HasFinishedProcessingImpl()
- UFrameGrabberProtocol::HasFinishedProcessingImpl()
- UImageSequenceProtocol::HasFinishedProcessingImpl()
- UImageSequenceProtocol::HasFinishedProcessingImpl()
- UCompositionGraphCaptureProtocol::HasFinishedProcessingImpl()
- UUserDefinedCaptureProtocol::HasFinishedProcessingImpl()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include | #include "MovieSceneCaptureProtocolBase.h" |
virtual bool HasFinishedProcessingImpl&40;&41; const
Remarks
Check whether this protocol has any processing left to do, or whether it should be finalized. Only called when the capture has been asked to end.