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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UFrameGrabberProtocol
- UMovieSceneCaptureProtocolBase::HasFinishedProcessingImpl()
- UFrameGrabberProtocol::HasFinishedProcessingImpl()
- UImageSequenceProtocol::HasFinishedProcessingImpl()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/FrameGrabberProtocol.h |
Include | #include "Protocols/FrameGrabberProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabberProtocol.cpp |
virtual bool HasFinishedProcessingImpl&40;&41; const
Remarks
~ UMovieSceneCaptureProtocolBase Implementation