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API > API/Runtime > API/Runtime/MovieSceneCapture
| Name | UMovieSceneCaptureEnvironment |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureEnvironment.h |
| Include Path | #include "MovieSceneCaptureEnvironment.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneCaptureEnvironment : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCaptureEnvironment
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMovieSceneAudioCaptureProtocolBase * FindAudioCaptureProtocol() |
Attempt to locate a capture protocol - may not be in a capturing state | MovieSceneCaptureEnvironment.h |
|
static UMovieSceneImageCaptureProtocolBase * FindImageCaptureProtocol() |
Attempt to locate a capture protocol - may not be in a capturing state | MovieSceneCaptureEnvironment.h |
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static float GetCaptureElapsedTime() |
Get the total elapsed time of the current capture in seconds | MovieSceneCaptureEnvironment.h |
|
static int32 GetCaptureFrameNumber() |
Get the frame number of the current capture | MovieSceneCaptureEnvironment.h |
|
static bool IsCaptureInProgress () |
Return true if there is any capture currently active (even in a warm-up state). | MovieSceneCaptureEnvironment.h |
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