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API > API/Runtime > API/Runtime/MovieSceneCapture > API/Runtime/MovieSceneCapture/UMovieSceneCaptureEnvironment
Description
Return true if there is any capture currently active (even in a warm-up state). Useful for checking whether to do certain operations in BeginPlay
| Name | IsCaptureInProgress |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureEnvironment.h |
| Include Path | #include "MovieSceneCaptureEnvironment.h" |
| Source | /Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureEnvironment.cpp |
UFUNCTION (BlueprintCallable, Category="Cinematics|Capture")
static bool IsCaptureInProgress()