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API > API/Runtime > API/Runtime/MovieSceneCapture
| Name | UCompressedImageSequenceProtocol |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
| Include Path | #include "Protocols/ImageSequenceProtocol.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Abstract, MinimalAPI)
class UCompressedImageSequenceProtocol : public UImageSequenceProtocol
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCaptureProtocolBase → UMovieSceneImageCaptureProtocolBase → UFrameGrabberProtocol → UImageSequenceProtocol → UCompressedImageSequenceProtocol
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompressedImageSequenceProtocol
(
const FObjectInitializer& ObjInit |
Protocols/ImageSequenceProtocol.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressionQuality | int32 | Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression) | Protocols/ImageSequenceProtocol.h |
|
Functions
Public
Protected
Overridden from UImageSequenceProtocol
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetCompressionQuality() |
Protocols/ImageSequenceProtocol.h |
Overridden from UMovieSceneCaptureProtocolBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddFormatMappingsImpl
(
TMap< FString, FStringFormatArg >& FormatMappings |
Called when generating formatting filename to add any additional format mappings | Protocols/ImageSequenceProtocol.h | |
virtual bool SetupImpl() |
~End UFrameGrabberProtocol implementation ~ UMovieSceneCaptureProtocol implementation | Protocols/ImageSequenceProtocol.h |