Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- IMovieSceneBindingOwnerInterface
- ALevelSequenceActor
- AReplicatedLevelSequenceActor
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOwnerInterface.h |
Include | #include "MovieSceneBindingOwnerInterface.h" |
Syntax
class IMovieSceneBindingOwnerInterface
Functions
Type | Name | Description | |
---|---|---|---|
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IMovieSceneBindingOwnerInterface * | FindFromObject
(
UObject* InObject |
Find an IMovieSceneBindingOwnerInterface ptr from the specified object or its outers |
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TSharedPtr< FStructOnScope > | GetObjectPickerProxy
(
TSharedPtr< IPropertyHandle > ObjectPropertyHandle |
Return a proxy struct used for editing the bound object |
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UMovieSceneSequence * | Retrieve the sequence that we own | |
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void | UpdateObjectFromProxy
(
FStructOnScope& Proxy, |
Update the specified object property handle based on the proxy structure's contents |