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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieSceneBindingOwnerInterface
- IMovieSceneBindingOwnerInterface::RetrieveOwnedSequence()
- ALevelSequenceActor::RetrieveOwnedSequence()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOwnerInterface.h |
Include | #include "MovieSceneBindingOwnerInterface.h" |
UMovieSceneSequence &42; RetrieveOwnedSequence&40;&41; const
Remarks
Retrieve the sequence that we own