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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieSceneBindingOwnerInterface
- IMovieSceneBindingOwnerInterface::UpdateObjectFromProxy()
- ALevelSequenceActor::UpdateObjectFromProxy()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOwnerInterface.h |
Include | #include "MovieSceneBindingOwnerInterface.h" |
void UpdateObjectFromProxy
&40;
FStructOnScope & Proxy,
IPropertyHandle & ObjectPropertyHandle
&41;
Remarks
Update the specified object property handle based on the proxy structure's contents