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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieSceneBindingOwnerInterface
- IMovieSceneBindingOwnerInterface::GetObjectPickerProxy()
- ALevelSequenceActor::GetObjectPickerProxy()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOwnerInterface.h |
Include | #include "MovieSceneBindingOwnerInterface.h" |
TSharedPtr< FStructOnScope > GetObjectPickerProxy
&40;
TSharedPtr< IPropertyHandle > ObjectPropertyHandle
&41;
Remarks
Return a proxy struct used for editing the bound object