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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FScopedPreAnimatedCaptureSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |||
| Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |||
FScopedPreAnimatedCaptureSource
(
UMovieSceneEntitySystemLinker* InLinker, |
Construct this capture source from a track instance input (UMovieSceneTrackInstance + FMovieSceneTrackInstanceInput) and whether this should restore state when the template is finished | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |
FScopedPreAnimatedCaptureSource
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState* InPreAnimatedState, |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |
FScopedPreAnimatedCaptureSource
(
UMovieSceneEntitySystemLinker* InLinker, |
Construct this capture source from a track instance (UMovieSceneTrackInstance) and whether this should restore state when the template is finished | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |
FScopedPreAnimatedCaptureSource
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | |
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState* InPreAnimatedState, |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
FScopedPreAnimatedCaptureSource(const FScopedPreAnimatedCaptureSource &)
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
FScopedPreAnimatedCaptureSource
(
const FScopedPreAnimatedCaptureSource &
)
FScopedPreAnimatedCaptureSource(FScopedPreAnimatedCaptureSource &&)
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
FScopedPreAnimatedCaptureSource
(
FScopedPreAnimatedCaptureSource &&
)
FScopedPreAnimatedCaptureSource(UMovieSceneEntitySystemLinker *, const FMovieSceneTrackInstanceInput &)
Description
Construct this capture source from a track instance input (UMovieSceneTrackInstance + FMovieSceneTrackInstanceInput) and whether this should restore state when the template is finished
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
UMovieSceneEntitySystemLinker * InLinker,
const FMovieSceneTrackInstanceInput & TrackInstanceInput
)
FScopedPreAnimatedCaptureSource(TSharedRef< const FSharedPlaybackState >, const FMovieSceneEvaluationKey &, bool)
Description
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
const FMovieSceneEvaluationKey & InEvalKey,
bool bInWantsRestoreState
)
FScopedPreAnimatedCaptureSource(FMovieScenePreAnimatedState *, const FMovieSceneEvaluationKey &, bool)
Description
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState * InPreAnimatedState,
const FMovieSceneEvaluationKey & InEvalKey,
bool bInWantsRestoreState
)
FScopedPreAnimatedCaptureSource(UMovieSceneEntitySystemLinker , UMovieSceneTrackInstance , bool)
Description
Construct this capture source from a track instance (UMovieSceneTrackInstance) and whether this should restore state when the template is finished
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
UMovieSceneEntitySystemLinker * InLinker,
UMovieSceneTrackInstance * InTrackInstance,
bool bInWantsRestoreState
)
FScopedPreAnimatedCaptureSource(TSharedRef< const FSharedPlaybackState >, const UObject *, FMovieSceneSequenceID, bool)
Description
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
const UObject * InEvalHook,
FMovieSceneSequenceID InSequenceID,
bool bInWantsRestoreState
)
FScopedPreAnimatedCaptureSource(FMovieScenePreAnimatedState , const UObject , FMovieSceneSequenceID, bool)
Description
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished
| Name | FScopedPreAnimatedCaptureSource |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState * InPreAnimatedState,
const UObject * InEvalHook,
FMovieSceneSequenceID InSequenceID,
bool bInWantsRestoreState
)