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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneTrackInstanceInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/TrackInstance/MovieSceneTrackInstance.h |
| Include Path | #include "EntitySystem/TrackInstance/MovieSceneTrackInstance.h" |
Syntax
USTRUCT ()
struct FMovieSceneTrackInstanceInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInputHasBeenProcessed | bool | Whether the input has been processed by being added to a track instance | EntitySystem/TrackInstance/MovieSceneTrackInstance.h | |
| InstanceHandle | UE::MovieScene::FInstanceHandle | The instance that this input relates to | EntitySystem/TrackInstance/MovieSceneTrackInstance.h | |
| Section | TObjectPtr< UMovieSceneSection > | The section that acts as an input for this animator | EntitySystem/TrackInstance/MovieSceneTrackInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSameInput
(
const FMovieSceneTrackInstanceInput& OtherInput |
Check whether this input matches another, ignoring the bInputHasBeenProcessed flag | EntitySystem/TrackInstance/MovieSceneTrackInstance.h | |
bool Serialize
(
FArchive& Ar |
Serializer that ensures both the section and instance handle are copied over when an input is copied for a reinstanced animator | EntitySystem/TrackInstance/MovieSceneTrackInstance.h |