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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FFixedObjectBindingID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. | MovieSceneObjectBindingID.h |
ConvertToRelative(FMovieSceneSequenceID, TSharedRef< const FSharedPlaybackState >)
Description
Convert this fixed binding ID to one that is resolved relative to the specified Sequence.
| Name | ConvertToRelative |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
) const
A new binding ID that will resolve relative to the specified sequence
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | The sequence ID to make this fixed ID relative to |
| InPlayer | The active movie scene player to retrieve a root sequence hierarchy from |
ConvertToRelative(FMovieSceneSequenceID, IMovieScenePlayer &)
| Name | ConvertToRelative |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID,
IMovieScenePlayer & InPlayer
) const
ConvertToRelative(FMovieSceneSequenceID, const FMovieSceneSequenceHierarchy *)
Description
Convert this fixed binding ID to one that is resolved relative to the specified Sequence.
| Name | ConvertToRelative |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID,
const FMovieSceneSequenceHierarchy * Hierarchy
) const
A new binding ID that will resolve relative to the specified sequence
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | The sequence ID to make this fixed ID relative to |
| Hierarchy | The hierarchy that represents the root sequence that SourceSequenceID is contained within |