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A binding ID that is only resolveable through a fixed root sequence. Use of this type should be reserved for editor code dealing with a specific sequence hierarchy where hashing or comparison is required. The SequenceID member is always an absolute sequence ID
| Name | FFixedObjectBindingID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
Syntax
struct FFixedObjectBindingID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieSceneObjectBindingID.h | |||
FFixedObjectBindingID
(
const FGuid& InGuid, |
MovieSceneObjectBindingID.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid) | MovieSceneObjectBindingID.h | |
| SequenceID | FMovieSceneSequenceID | The sequence ID that the object binding is found within | MovieSceneObjectBindingID.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. | MovieSceneObjectBindingID.h |