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A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized FMovieSceneObjectBindingID Represented by a local object binding ID and a parent index to which it is relative
| Name | FRelativeObjectBindingID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
Syntax
struct FRelativeObjectBindingID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRelativeObjectBindingID
(
const FGuid& InGuid |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID
(
const FGuid& InGuid, |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID
(
const FGuid& InGuid, |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence asset | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence Hierarchy | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence Player | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
MovieSceneObjectBindingID.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid) | MovieSceneObjectBindingID.h | |
| ResolveParentIndex | int32 | The parent index denoting where to resolve this binding from | MovieSceneObjectBindingID.h | |
| SequenceID | FMovieSceneSequenceID | The sequence ID that the object binding is found within - relative to nth parent specified by ResolveParentIndex | MovieSceneObjectBindingID.h |