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API > API/Runtime > API/Runtime/MovieScene
| Name | FErasedOptionalReadAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FErasedOptionalReadAccess : public UE::MovieScene::FReadAccess
Inheritance Hierarchy
- FComponentAccess → FReadAccess → FErasedOptionalReadAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FErasedOptionalReadAccess
(
FComponentTypeID InComponentTypeID, |
EntitySystem/MovieSceneComponentAccessors.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PreLockedDataNum | int32 | EntitySystem/MovieSceneComponentAccessors.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Condition | FComponentTypeIDFilter | EntitySystem/MovieSceneComponentAccessors.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOptionalComponentReader LockComponentData
(
FEntityAllocationIteratorItem Item, |
EntitySystem/MovieSceneComponentAccessors.h | ||
void PreLockComponentData
(
FEntityAllocationIteratorItem Item, |
EntitySystem/MovieSceneComponentAccessors.h | ||
FReadErasedOptional ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h |