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API > API/Runtime > API/Runtime/MovieScene
| Name | FReadAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FReadAccess : public UE::MovieScene::FComponentAccess
Inheritance Hierarchy
- FComponentAccess → FReadAccess
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReadAccess
(
FComponentTypeID InComponentType |
EntitySystem/MovieSceneComponentAccessors.h |