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API > API/Runtime > API/Runtime/MovieScene
| |
|
| Name |
FComponentAccess |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path |
#include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FComponentAccess
Derived Classes
Variables
Public
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void PreLockComponentData
(
const FEntityAllocation* Allocation,
FPreLockedDataPtr* PrelockedComponentData
) const
|
|
EntitySystem/MovieSceneComponentAccessors.h |
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