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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > FRestoreStateParams
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
Include | #include "Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
IMovieScenePlayer &42; GetTerminalPlayer&40;&41; const
Remarks
- Retrieve a pointer to the player that is causing this state to be restored.
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may not be the same player that originally cached the state in the case where 2 completely different sequences animated the same object at the same time. May be null in test harnesses