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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieScenePreAnimatedState
Type | Name | Description | |
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void | SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
Save the current state of the environment as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source |
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void | SavePreAnimatedState
(
UObject& InObject, |
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source |