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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation
Inheritance Hierarchy
- FMovieSceneAnimTypeID
- FMovieSceneBlendingActuatorID
- TMovieSceneAnimTypeID
- TMovieSceneAnimTypeIDContainer::FTypeID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h |
Include | #include "Evaluation/MovieSceneAnimTypeID.h" |
Syntax
struct FMovieSceneAnimTypeID
Remarks
Animation type ID that uniquely identifies the type of a change made (ie changing a transform, spawning an object, etc) as part of a sequence evaluation
Variables
Type | Name | Description | |
---|---|---|---|
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uint64 | ID |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMovieSceneAnimTypeID
(
uint64* StaticPtr, |
Functions
Type | Name | Description | |
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FMovieSceneAnimTypeID | ||
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uint64 | GenerateHash
(
void* StaticPtr, |
Generate a hash from the specified static ptr |
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uint64 | Initialize
(
uint64* StaticPtr, |
Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast |
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FMovieSceneAnimTypeID | Unique () |