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Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- IMovieScenePreAnimatedTokenProducer
- FMovieSceneRemoveInitialValueTokenProducer
- FStatelessPreAnimatedTokenProducer
- FTokenProducer
- TForwardingPreAnimatedTokenProducer
- TStatelessPreAnimatedTokenProducer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneExecutionToken.h |
Include | #include "MovieSceneExecutionToken.h" |
Syntax
struct IMovieScenePreAnimatedTokenProducer
Remarks
Type required for production of pre-animated state tokens. Implemented as a type rather than a callback to ensure efficient construction (these types are often constructed, but rarely utilized)
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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IMovieScenePreAnimatedTokenPtr | CacheExistingState
(
UObject& Object |
Produce a token that can be used to return the specified object back to its current state |
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void | InitializeObjectForAnimation
(
UObject& Object |
Perform any initial set up required to animate the specified object |