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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > TMovieSceneBlendingActuator > Actuate
- TMovieSceneBlendingActuator::Actuate()
- TPropertyActuator::Actuate()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingActuator.h |
Include | #include "Evaluation/Blending/MovieSceneBlendingActuator.h" |
virtual void Actuate
&40;
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits< DataType >::ParamType InValue,
const TBlendableTokenStack< DataType > & OriginalStack,
const FMovieSceneContext & Context
&41; const
Remarks
Add the final result of a blending operation to the interrogation data
Parameters
Name | Description |
---|---|
InterrogationData | The interrogation data to populate |
InValue | The value to apply to the object. |
OriginalStack | Reference to the original stack from which the final result was derived. |
Context | Movie scene context structure from the root level |