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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending
Inheritance Hierarchy
- IBlendableTokenStack
- TBlendableTokenStack
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h |
Include | #include "Evaluation/Blending/BlendableTokenStack.h" |
Syntax
struct IBlendableTokenStack
Remarks
Base interface for a stack of typed tokens
Variables
Type | Name | Description | |
---|---|---|---|
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FMovieSceneAnimTypeID | DataTypeID | The type of data that this stack contains |
Constructors
Type | Name | Description | |
---|---|---|---|
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IBlendableTokenStack
(
FMovieSceneAnimTypeID InDataTypeID |
Constructor |
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ComputeAndActuate
(
UObject* InObject, |
Implemented by typed stacks to compute the final blended value for its data, and apply that result to the specified object |
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void | Interrogate
(
UObject* AnimatedObject, |
Implemented by typed stacks to interrogate the final blended value for its data. |