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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > IBlendableTokenStack
- IBlendableTokenStack::ComputeAndActuate()
- TBlendableTokenStack::ComputeAndActuate()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h |
Include | #include "Evaluation/Blending/BlendableTokenStack.h" |
void ComputeAndActuate
&40;
UObject &42; InObject,
FMovieSceneBlendingAccumulator & Accumulator,
FMovieSceneBlendingActuatorID ActuatorTypeID,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
&41;
Remarks
Implemented by typed stacks to compute the final blended value for its data, and apply that result to the specified object
Parameters
Name | Description |
---|---|
InObject | The object to apply the result to. Nullptr for root track data. |
Accumulator | The accumulator that was used to gather and consolidate the blendable tokens |
ActuatorTypeID | A unique identifier to the actuator that should be used to apply the result to the object |
Context | Root-level movie scene evaluation context for the current frame |
PersistentData | Persistent data store for the evaluation |
Player | The player that is responsible for playing back the sequence |