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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Type | Name | Description | |
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bool | UE::MovieScene::HasBeenWrittenToSince
(
const FEntityIDAccess* In, |
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bool | UE::MovieScene::HasBeenWrittenToSince
(
const FComponentAccess* In, |
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bool | UE::MovieScene::HasBeenWrittenToSince
(
const FOptionalComponentAccess* In, |
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bool | UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOfAccessor< T... >* In, |
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bool | UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOrMoreOfAccessor< T... >* In, |