Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UE::MovieScene::HasBeenWrittenToSince
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE&58;&58;MovieScene&58;&58;HasBeenWrittenToSince
&40;
const FOptionalComponentAccess &42; In,
FEntityAllocation &42; Allocation,
uint64 InSystemSerial
&41;
}
}