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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
template<typename... T>
struct TReadOneOfAccessor
Variables
Type | Name | Description | |
---|---|---|---|
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FOptionalReadAccess[sizeof...(T)] | ComponentTypes |
Constructors
Type | Name | Description | |
---|---|---|---|
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TReadOneOfAccessor
(
TComponentTypeID< T >... InComponentTypeIDs |
Functions
Type | Name | Description | |
---|---|---|---|
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TMultiComponentLock< TReadOptional< T >... > | LockComponentData
(
const FEntityAllocation* Allocation, |
|
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void | PreLockComponentData
(
const FEntityAllocation* Allocation, |
|
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TMultiComponentData< TReadOptional< T >... > | ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
Typedefs
Name | Description |
---|---|
AccessType |
Constants
Name | Description |
---|---|
PreLockedDataNum |