Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
Syntax
template<typename T>
struct TEntityPtr< T >
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
auto & | Get () |
Retrieve the component at the specified Index within this TEntityPtr's parameters. |
![]() ![]() |
auto * | GetOptional () |
Optionally retrieve the component at the specified ComponentTypeIndex within this TEntityPtr's parameters. |
![]() ![]() |
void | Set
(
ValueType&& InValue |
Set the value of the component at the specified index withinin this entity |
![]() |
TEntityPtr
(
int32 InEntityIndex, |
Construct this range from a range and index |
Operators
Type | Name | Description | |
---|---|---|---|
![]() |
TEntityPtr & | operator-- () |
Increment this pointer |
![]() ![]() |
Test whether this pointer is valid | ||
![]() |
T & | operator* () |
Dereference this pointer |
![]() |
TEntityPtr & | operator++ () |
Increment this pointer |