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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
Syntax
template<typename... T>
struct TEntityPtr
Remarks
Variadic template representing a single entity with a range of entities with the same a set of typed components.
The template parameters define each component type by index, whose constness should match the read/write semantics of the accessor. For example, an entity with a float, int and bool component, accessed read-only should be represented by a TEntityPtr
Specializations
Constructors
Type | Name | Description | |
---|---|---|---|
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TEntityPtr
(
int32 InEntityIndex, |
Construct this range from a range and index |
Functions
Type | Name | Description | |
---|---|---|---|
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auto & | Get () |
Retrieve the component at the specified Index within this TEntityPtr's parameters. |
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auto * | GetOptional () |
Optionally retrieve the component at the specified ComponentTypeIndex within this TEntityPtr's parameters. |
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void | Set
(
ValueType&& InValue |
Set the value of the component at the specified index withinin this entity |
Operators
Type | Name | Description | |
---|---|---|---|
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TEntityPtr & | operator-- () |
Increment this pointer |
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Test whether this pointer is valid | ||
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TEntityPtr & | operator* () |
Dereference this pointer |
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TEntityPtr & | operator++ () |
Increment this pointer |