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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityPtr< T >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
template<int ComponentTypeIndex, typename ValueType>
void Set
&40;
ValueType && InValue
&41; const
Remarks
Set the value of the component at the specified index withinin this entity
Parameters
Name | Description |
---|---|
InValue | The value to assign to the component |