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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityPtr< T >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
TEntityPtr
&40;
int32 InEntityIndex,
const TEntityRange< T > &42; InOwner
&41;
Remarks
Construct this range from a range and index