Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- IMovieSceneEntityMutation
- FAddMultipleMutation
- FAddSingleMutation
- FRemoveMultipleMutation
- FRemoveSingleMutation
- TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
Include | #include "EntitySystem/MovieSceneEntityMutations.h" |
Syntax
struct IMovieSceneEntityMutation
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CreateMutation
(
FEntityManager* EntityManager, |
|
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void | InitializeAllocation
(
FEntityAllocation* Allocation, |
|
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void | InitializeUnmodifiedAllocation
(
FEntityAllocation* Allocation, |