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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > IMovieSceneEntityMutation
- IMovieSceneEntityMutation::CreateMutation()
- FAddSingleMutation::CreateMutation()
- FRemoveSingleMutation::CreateMutation()
- FAddMultipleMutation::CreateMutation()
- FRemoveMultipleMutation::CreateMutation()
- TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >::CreateMutation()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
Include | #include "EntitySystem/MovieSceneEntityMutations.h" |
void CreateMutation
&40;
FEntityManager &42; EntityManager,
FComponentMask &42; InOutEntityComponentTypes
&41; const