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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > IMovieSceneEntityMutation
- IMovieSceneEntityMutation::InitializeAllocation()
- TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >::InitializeAllocation()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
Include | #include "EntitySystem/MovieSceneEntityMutations.h" |
virtual void InitializeAllocation
&40;
FEntityAllocation &42; Allocation,
const FComponentMask & AllocationType
&41; const