Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- IMovieSceneEntityMutation
- FRemoveMultipleMutation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
Include | #include "EntitySystem/MovieSceneEntityMutations.h" |
Syntax
struct FRemoveMultipleMutation : public UE::MovieScene::IMovieSceneEntityMutation
Variables
Type | Name | Description | |
---|---|---|---|
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FComponentMask | MaskToRemove | Mask that defines components to remove by unset bits. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | RemoveComponent
(
FComponentTypeID InComponentType |
Overridden from IMovieSceneEntityMutation
Type | Name | Description | |
---|---|---|---|
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void | CreateMutation
(
FEntityManager* EntityManager, |