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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FWriteErased
- FWriteErasedOptional
- TComponentLock< FWriteErasedOptional >
- TComponentLock< FWriteErased >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
struct FWriteErased
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 * | ComponentPtr | |
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int32 | Sizeof |
Constructors
Type | Name | Description | |
---|---|---|---|
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FWriteErased () |
||
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FWriteErased
(
const FComponentHeader* InHeader, |
Functions
Type | Name | Description | |
---|---|---|---|
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void * | AsPtr () |
|
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void * | ComponentAtIndex
(
int32 Index |
|
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bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
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void * | operator[]
(
int32 Index |