Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- TComponentLockMixin< FScopedHeaderWriteLock >
- FWriteErased
- TComponentLock< FWriteErased >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<>
struct TComponentLock< FWriteErased > :
public UE::MovieScene::TComponentLockMixin< FScopedHeaderWriteLock >,
public UE::MovieScene::FWriteErased
Functions
Type | Name | Description | |
---|---|---|---|
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TComponentLock
(
const FComponentHeader* InHeader, |