Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FWriteErased
- FWriteErasedOptional
- TComponentLock< FWriteErasedOptional >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
struct FWriteErasedOptional : public UE::MovieScene::FWriteErased
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FWriteErasedOptional
(
const FComponentHeader* InHeader, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void * | ComponentAtIndex
(
int32 Index |