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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FComponentHeader
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 * | Components | |
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FComponentTypeID | ComponentType | |
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FRWLock | ReadWriteLock | |
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std::atomic< int32 > | ScheduledAccessCount | |
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uint8 | Sizeof |
Functions
Type | Name | Description | |
---|---|---|---|
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void * | GetValuePtr
(
int32 Offset |
Get the raw pointer to the associated component data buffer. |
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bool | HasBeenWrittenToSince
(
uint64 InSystemSerial |
|
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bool | HasData () |
Whether this component header is associated with a data buffer. |
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bool | IsTag () |
Whether this component header describes a tag component (i.e. a component with no data). |
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void | PostWriteComponents
(
FEntityAllocationWriteContext InWriteContext |