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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
Type | Name | Description | |
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const FComponentHeader & | GetComponentHeaderChecked
(
FComponentTypeID ComponentTypeID |
Get a reference to a component header by its type. Will fail an assertion if it does not exist. |
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FComponentHeader & | GetComponentHeaderChecked
(
FComponentTypeID ComponentTypeID |
Get a reference to a component header by its type. Will fail an assertion if it does not exist. |