Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FBoundObjectTask
- TBoundObjectTask
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
struct FBoundObjectTask
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
UMovieSceneEntitySystemLinker * | Linker |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FBoundObjectTask
(
UMovieSceneEntitySystemLinker* InLinker |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FObjectFactoryBatch & | AddBatch
(
FEntityAllocationProxy ParentProxy |
|
![]() |
void | Apply () |
|
![]() |
void | ForEachAllocation
(
FEntityAllocationProxy AllocationProxy, |
|
![]() |
void | PostTask () |