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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelProxy
Type | Name | Description | |
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Default construction - emtpy proxy | ||
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FMovieSceneChannelProxy
(
FMovieSceneChannelProxyData&& InChannels |
Construction via multiple channels | |
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FMovieSceneChannelProxy
(
const FMovieSceneChannelProxy& |
Not copyable or moveable to ensure that previously retrieved pointers remain valid for the lifetime of this object. | |
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FMovieSceneChannelProxy
(
ChannelType& InChannel, |
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does. | |
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FMovieSceneChannelProxy
(
ChannelType& InChannel, |
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does. |