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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorData.h |
Include | #include "Channels/MovieSceneChannelEditorData.h" |
Syntax
struct FMovieSceneChannelMetaData
Remarks
Editor meta data for a channel of data within a movie scene section
Variables
Type | Name | Description | |
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uint8: 1 | bCanCollapseToTrack | True if this channel can be collapsed onto the top level track node |
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uint8: 1 | bEnabled | Whether this channel is enabled or not |
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TOptional< FLinearColor > | Color | Optional color to draw underneath the keys on this channel |
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FText | DisplayText | Text to display on this channel's key area node |
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FText | Group | Name to group this channel with others of the same group name |
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FText | IntentName | Intent name |
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FText | LongIntentNameFormat | Optional. |
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FName | Name | This channel's unique name |
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TMap< FName, FString > | PropertyMetaData | Property meta data |
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uint32 | SortOrder | A sort order for this channel. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default Constructor | ||
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FMovieSceneChannelMetaData
(
FName InName, |
Construction from a name and display text. Necessary when there is more than one channel. |
Functions
Type | Name | Description | |
---|---|---|---|
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FString | GetPropertyMetaData
(
const FName& InKey |
Get property metadata that corresponds to the given key. |
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void | SetIdentifiers
(
FName InName, |
Set the identifiers for this editor data |