Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelProxy > FMovieSceneChannelProxy
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
Include | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
FMovieSceneChannelProxy
&40;
ChannelType & InChannel,
const FMovieSceneChannelMetaData & InMetaData
&41;
Remarks
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.